The lighting will work next to Art direction and art teams to provide lighting solution to environments as well as characters and other important assets. With big impact on performance and gameplay, the lighting artist will also have be responsible for lighting optimizations as well as working with level designers to ensure the best gameplay experience.
Responsibilities:
- To create lighting for game environments in line with company’s quality and functionality requirements, while in coordination with art direction, art teams and Level design.
- To create lighting for menus as well as for character showcase and other important game assets.
- Proactively check environment art progression to early find spots which can be useful for lighting work and sync with artists.
- To place and maintain all the technical lighting elements in the environments (probes etc).
- To be responsible for lighting optimization, defining alternatives which work on lower end platforms when required, as well as bug fixing.
- To create the meshes and textures required to fulfill lighting needs.
- Proactively looking for improvements in both, workflow and techniques.